Cars - NFS - World of Need For Speed. Cars - NFS - World of Need For Speed ​​Mods for NFS Shift

Mods" and look for thematic sites (of which, by the way, there are few), or you can just read my guide to the end to decide whether you need to dig and tinker with the game files, is it difficult and what will you see after that?
To install mods you need game version v1.02 with all DLC. First of all, we need to prepare the game for installing mods. For this:

1. Unpack game archives. Download the UPC patch from the author ermo. Place the contents of the archive in the root folder of the game and run the file UCP_s2u_unpacker.cmd.

Unpacking the game may take up to 1 hour. Do not interrupt her under any circumstances.

2. Now we activate the unpacked version of the game. To do this, open JSGME.exe, which is located in the root folder of Shift, select Shift 2 Unpacked and click on the arrow (activate). Activating unpacked Shift may take up to 20 minutes.

3. Create a shortcut from which we will launch the game, and in the properties of the shortcut in the object field, add “-loose” at the very end without quotes and with a space. Launch the game only from this shortcut!

The game is ready to install mods. Now let's talk about the installation procedure and pitfalls.
Mods for are placed in the Mods folder in the root directory. When adding a new car, you need to change three files (make a backup just in case):
- SHIFT 2 UNLEASHED / vehicles / vehiclelist.lst is responsible for the appearance of cars in the game
- SHIFT 2 UNLEASHED / vehicles / physics / tires / tires.xml responsible for the physics of car tires
- SHIFT 2 UNLEASHED / vehicles / GUI / hud / hud_vehicles.xml responsible for displaying car instruments
All three files can be edited using notepad. The lines that need to be written for each car are in the ReadMe file in the archive with the mod.
Install the mod. Let's say it's Smart For Two by Bregel. We open the archive, there is:
- Smart folder (copy to Mods)
- Template file (we don't need it)
- ReadMe file (read)
From ReadMe file take the lines that need to be written into the files vehiclelist.lst, tires.xml, hud_vehicles.xml, enter them and save the changes. Now open JSGME.exe from the root directory of the game. We see our mod there in the left column (Smart line). Select it and click “activate”. After activation, close JSGME.exe. The machine is installed. We launch and see in the store a new manufacturer (Smart) and a new car (Smart For Two)


Procedure for installing mods:
To avoid conflicts and game crashes, I recommend installing mods in the following order:
1. Unpacked
2. Physics mods (if you use them)
3. Mods for career and AI opponents (if you use them)
4. Wheels and Tires V3.1
HD Replacement for Disc Brakes and Caliper v1.2
SHIFT 2 - Engine Audio Adjust
(if you plan to use mods from chevyopala)
5. SHIFT 2 UNLEASHED: THE FERRARI (many mods use the resources of this pack)
6. All other mods (it is worth noting that it is advisable to place older mods before new ones, so the latter can have a better replaceable texture)

Possible problems:
1. The car did not appear.
- Check the file again vehiclelist.lst for auto line errors.
2. The game crashes when entering a race.
- Most likely you didn’t write the line in tires.xml
3. Vinyls do not stick to cars.
- Not all cars support this option, the same with painting bugs

And finally, a general overview of sites, as well as individuals who are active in Shift modding.
Websites:
1. http://www.nogripracing.com/ - English-language racing website. Registration is required to download. The population is quite adequate. There are about 50-60 mods for . In addition to car mods, there are also mods that change physics, career, lighting, etc.
Authors:
- chevyopala - builds probably the highest quality cars for Shift. Works only with muscle cars. On this moment about 2 dozen works.
- Yuki729 - makes high-quality cars for drifting, also one of the best in vinyl painting. The cars are mostly Japanese, the vinyls are anime
- LamboMantisMan23 - builds supercars. The quality of the latest cars is noticeably higher than the first ones.
- Nemesis28021982 - rarely appears on the site. "Father" of copies of real racing cars and series. The quality of the cars is average, the vinyls of ALL cars are taken from real car racing


2. http://nfs-game.com/ - Russian-language site. No registration is required to download mods. Almost the largest selection of mods on the Internet. Mainly cars and vinyls are presented.
Authors:
- WinnerSD-47 is the author of half of the mods for . The quality of work varies, but is often above average. Makes an average of 5-6 cars per month
- Stlaker_90 is the author of about 2 dozen cars. The mods are mostly high quality.
- Vitaxa is the author of a small number of mods, but the quality is always high.
- Yaroslav19 is the main artist of the site. Author of most vinyls for cars.


3. http://www.nfscars.net/ - a small site, about 2 dozen mods. No registration is required to download.
Authors:
- battery992 - created about 10 models. His cars are of very high quality, with reliable physics. Makes mostly "road legends"


4. http://nfs-shift-brasil.blogspot.com/ - Brazilian modder site. There are few cars, the quality is poor.
There are many more authors who work on mods for, but I don’t see the point in listing them all.
Concluding the topic, I will say that in my assembly there are more than 400 cars (in original game about 150), and completing the career takes 4-6 times longer than the original.
I will be happy to answer any questions about installing mods. Your Sensenmann!

How could I have screwed up? Unfortunately, I’m so late, but I’ll still congratulate everyone.

10 years... 10 glorious years and those first moments of movement in club life, those “wars” with other resources on TDU, the emergence of garage modding and gatherings with video recordings in the style of GON. These were glorious times. Constant calls on Skype, communication with those who were in the first team, acceptance of new teammates, a lot of positivity at meetings and all on the same Skype. Even seemingly little things like online games of poker, mafia, etc. It was actually great! And I can’t even believe that so much time has already passed. For 10 years, Garage has shown that it can endure many hardships while remaining in service. There were also unpleasant moments when the question of closing with an edge was raised, but through joint efforts we did not let this come true. Over such a long period, we have indeed survived more than one Internet resource, outlived all competitors, and received a lot of positive moments from communicating with each other.

I believe that HFG made an invaluable contribution not only to the game world of TDU (mostly to it), but also to communication, relationships between people, and even, probably, some of the worldview of people. After all, we teenagers communicated and followed the example of older guys. I have always watched with curiosity how our, dare I say it, leader, Alexander, resolved many disputes in calm tones, in a diplomatic style. I also remember situations when we all had to abandon diplomacy together. Yes, of course, now many of the old guard no longer visit the site, they have disappeared from sight. And, to be honest, I only communicate with a few. But when I first got here, I remember Igor’s instructions, I remember his help at meetings and acclimatization in the club. It was at his suggestion that this team started thinking about my candidacy. I remember Arthur, who often came up with cool ideas. I remember the mods Alexander made, which the entire gaming community then drooled over. And they were only with us. I remember the others too, without whom it would have been a completely different story.

The old days, as they say now, were lamp times. I miss a lot, I miss a lot... And, let's see, maybe it will be possible to see someone else in person.

Well, the guys who are now carrying the project on their shoulders deserve special words. Many of us dinosaurs have already retired. And you continue to breathe life into the project, into the world of TDU, and into our team itself. Without you, this project would now make no sense. Thank you very much!

Well, garage, the next 10-year plan is ahead! Forward! And happy anniversary everyone! And the old guard, and the new composition, and the most ordinary users our resource!)

Size: 102.82 MB

Description: Need For Speed: Shift Ferrari & Exotic Cars For PC: Mod for Need For Speed: Shift includes all the cars from the Ferrari Racing Series and Exotic Racing Series. All cars were converted from X-BOX DLC versions.

List of cars from the Ferrari Racing Series:
Ferrari California
Ferrari Superamerica
Ferrari 599GTB Fioriano
Ferrari 430 Spider
Ferrari 430 Scuderia
Ferrari 430 Scuderia Spider 16M
Ferrari 430 Challenge
Ferrari 430 GTC
Ferrari F50 GT
Ferrari FXX

List of cars from the Exotic Racing Series:
Acura NSX
Alfa Romeo 8c Competizione
Masserati Grand Turismo S
BMW M1

McLaren MP4-12C
Gumpert Apollo

Installation (Read carefully):
1. The mod can only be installed on version 1.02. Make sure the game is patched. It is highly recommended to install the mod on a clean version of the game without other mods.
2. Unpack game_unpack_v102.rar into the game folder and run game_unpack.bat. The game will begin to unpack, this will take a long time. Check availability free space. After unpacking, add the "-loose" parameter to the game shortcut properties. For example, it will look like this "E:\Electronic Arts\Need for Speed ​​SHIFT\SHIFT.exe" -loose.
3. Copy jsgme_setup.exe to the game folder and run it. The MODS folder should appear in the game folder.
4. Copy the contents of the DLC_all_fix.7z archive to the MODS folder. It should look like this E:\Electronic Arts\Need for Speed ​​SHIFT\MODS\DLC_all_fix.
5. Run JSGME.exe from the game folder. Select the mod in the left window and add it to the game using the ">" arrow. The game is ready to launch.

Size :1.18 MB

Description: The latter is not official, created by foreign communities.
Corrected:
Heating brake discs on Subaru
Suspension height for Audi R8 LMS, Aston Martin DB9
Makes rivals smarter around corners
Fixed a bug in the global LOD file
Fixed front right spring on Corvette Z06
Bugs in car improvement and tuning have been fixed and much more.

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Size: 0.84 MB

Description: New physics of cars being damaged and wheels falling off (flying off).

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Size: 11.22 MB

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Size: 0.02 MB

Description: Fix for Ferrari & Exotic mod Cars allowing you to buy Ferrari, Acura NSX cars
Alfa Romeo 8c Competizione
Masserati Grand Turismo S
BMW M1
Mercedes-Benz SLR McLaren Stirling Moss
McLaren MP4-12C
Gumpert Apol

Installation

1.Extract the contents of the archive to the MODS folder
2.Activate using JSGME.exe

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Size: 0.13 MB

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This section presents additional vehicles for Need for Speed ​​SHIFT.

All auto mods can be installed only for the unpacked version games. To unpack the game, you need to do the following ( it is initially assumed that the game has just been installed, patched with the official patch 1.02 and no other mods have been installed on it):

1. Download SHIFT Unpacker, unpack the contents into a folder with installed game. Then run the file shiftunpackpc.bat- unpacking will begin. The process takes from 7-10 minutes to an hour, the duration depends on disk fragmentation, the amount random access memory and the processing power of your computer. Wait for the process to complete.

2. Create (if this was not previously done automatically during the installation of the game) a shortcut on the desktop to launch the game

Then change its properties by adding, as shown in the figure, the parameter -loose to the launch line:

After the described procedures, your game will be unpacked and ready to create, install and test mods. The game must be launched only using the created shortcut!

The next stage is installing modifications. To quickly, correctly and painlessly install various mods, you will need a utility called Generic Mod Enabler . The task of the utility is to connect and disable mods directly to the game. You can download it on the official website. During installation of the utility, you must also select the folder in which you installed SHIFT, otherwise using modifications will have no effect.

After installation, you need to run the utility with the file JSGME.exe, as a result, a folder will appear in the game directory MODS, into which the mods themselves will be placed directly, or rather the contents of the downloaded archives that represent the modifications.

As can be seen from the figure, the program has two windows. The first (left) shows available mods, the right - installed (activated). Activation of available mods is carried out by pressing the corresponding buttons:
> - activate the mod;
< - деактивировать мод.
After activating mods, the program can be closed; they appear in the game automatically the next time you launch it.

Other mods can also be installed in a similar way, necessary condition - they must be for the unpacked version of the game .

Additional information on installing modifications is presented in the corresponding articles describing the mods.

Addition

    Global patch identifier (updated 10/22/2011) , eliminating unnecessary manipulations with editing files. Just download this archive and install it using the method described above. Do it only after installation all automods you are interested in, or when reinstalling DCL for PC.

1987 Pontiac Trans Am GTA

17-May-2011 Section: Pontiac


Additional car for Need for Speed ​​SHIFT - 1987 Pontiac Trans Am GTA(author - Chevyopala ).